Bitmap blt blur clear clear_rect dispose disposed? draw_text fill_rect font font= get_pixel gradient_fill_rect height hue_change radial_blur rect set_pixel stretch_blt text_size width Color _dump alpha alpha= blue blue= green green= red red= set Font bold bold= color color= italic italic= name name= shadow shadow= size size= Plane bitmap bitmap= blend_type blend_type= color color= dispose disposed? opacity opacity= ox ox= oy oy= tone tone= viewport visible visible= z z= zoom_x zoom_x= zoom_y zoom_y= Rect _dump empty height height= set width width= x x= y y= Sprite angle angle= bitmap bitmap= blend_type blend_type= bush_depth bush_depth= bush_opacity bush_opacity= color color= dispose disposed? flash height mirror mirror= opacity opacity= ox ox= oy oy= src_rect src_rect= tone tone= update viewport viewport= visible visible= wave_amp wave_amp= wave_length wave_length= wave_phase wave_phase= wave_speed wave_speed= width x x= y y= z z= zoom_x zoom_x= zoom_y zoom_y= Table [] []= _dump resize xsize ysize zsize Tilemap bitmaps dispose disposed? flash_data flash_data= map_data map_data= ox ox= oy oy= passages passages= update viewport viewport= visible visible= Tone _dump blue blue= gray gray= green green= red red= set Viewport color color= dispose flash ox ox= oy oy= rect rect= tone tone= update visible visible= z z= Window active active= back_opacity back_opacity= contents contents= contents_opacity contents_opacity= cursor_rect cursor_rect= dispose disposed? height height= opacity opacity= openness openness= ox ox= oy oy= pause pause= update viewport viewport= visible visible= width width= windowskin windowskin= x x= y y= z z=